AI Insights · Timothy · June 2022
Top 5 Low Poly Games on Android in South Africa - Q2 2022
Explore the performance of the top 5 low poly games on the Android platform in South Africa during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends for the top 5 low poly games on the Android platform in South Africa. Let's dive into the performance details of these popular games, as reported by Sensor Tower.
Roblox from Roblox Corporation exhibited a dynamic performance. Weekly revenue fluctuated, starting at approximately $36K at the end of March and experiencing a dip to around $16.9K by mid-May. However, it rebounded strongly, peaking at about $41.5K in the final week of June. Weekly downloads showed a steady trend, with the highest number reaching around 13K at the end of June. The game also maintained a robust weekly active user base, growing from around 290K at the end of March to approximately 317K by the end of June.
Idle Lumber Empire from AppQuantum had a more varied quarter. Weekly revenue peaked at about $2.1K in early June but eventually decreased to around $894 by the end of the quarter. Downloads showed a similar trend, with a high of roughly 11.9K at the end of March, dropping to about 2.7K by the end of June. Weekly active users also followed this pattern, starting at approximately 20.2K and ending the quarter at around 7.2K.
Art of War: Legions from Fastone Games HK saw a moderate performance. Weekly revenue fluctuated, reaching a peak of about $1.3K in late May before dropping to around $517 by the end of June. Downloads remained relatively low, peaking at about 482 in late May. The game’s weekly active users saw a decline, starting at approximately 3.9K at the end of March and ending at around 2.7K in late June.
Island War, also from Fastone Games HK, showed a mixed performance. Weekly revenue climbed to about $446 in early June but fell to around $155 by the end of the quarter. Downloads were fairly steady, with a high of approximately 751 in early April. Weekly active users began at about 1.1K at the end of March and ended at around 770 by the end of June.
Egg, Inc. from Auxbrain Inc experienced relatively steady performance metrics. Weekly revenue peaked at approximately $222 in late April and saw minor fluctuations throughout the quarter, ending at about $154. Downloads were consistent, with a peak of around 543 in late May. The game maintained a stable weekly active user base, starting at about 2.6K at the end of March and ending at approximately 2.7K by the end of June.
For more detailed insights and data, visit Sensor Tower.